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Faisal Shabbir
Faisal Shabbir
Senior VFX Artist
Stockholm, Sweden

Summary

My focus is to specialise in Real-Time VFX and willing to learn as much as I can during the process. I am a driven individual always looking for ways to become a better artist.

Skills

Visual Effects

Software proficiency

Unreal Engine
Unreal Engine
PopcornFx
PopcornFx
Houdini
Houdini
EmberGen
EmberGen
Photoshop
Photoshop
After Effects
After Effects
Substance 3D Designer
Substance 3D Designer
Maya
Maya
3ds Max
3ds Max
Unity
Unity
Premiere
Premiere
Illustrator
Illustrator
Substance 3D Painter
Substance 3D Painter
Jira
Jira
Perforce
Perforce

Productions

    • Video Game
      Ravenbound
    • Year
      2023
    • Role
      VFX Artist
    • Company
      Avalanche Studios Group
    • Video Game
      Call of the Wild: The Angler
    • Year
      2022
    • Role
      VFX Artist
    • Company
      Avalanche Studios Group

Experience

  • Senior VFX Artist at Avalanche Studios Group
    Stockholm, SE
    October 2023 - Present

    • Oversaw the visual direction, quality standards, and performance budgets for all in-game effects

    • Worked with engineers to identify issues in workflow, and propose editor improvements by giving feedback and proposing new solutions

    • Helped to improve destruction pipeline with engineers and tech designers

    • Mentored an intern which involved onboarding and providing clear goals and expectations, as well as providing regular feedback

    • Collaborated with directors to gather feedback and help bring the project’s vision to life

  • VFX Artist at Avalanche Studios Group
    Stockholm, SE
    January 2021 - September 2023

    • Developed and implemented effects that elevated gameplay impact and atmosphere

    • Explored visual development and prototyping of new effects to define tone and style

    • Optimised effects performance through profiling and debugging

    • Worked closely with the leads to establish quality levels

    • Created texture atlas for in-game effects using Photoshop, After Effects, Houdini and Substance Designer

    • Working closely with designers, animators, gameplay programmers, and sound designers to collaborate and iterate on features and assets

    • VFX Artist on Ravenbound and the sole VFX Artist on The Angler project as well as for the live service content

  • Post Production Lead at White Rice Communications
    Islamabad, Pakistan
    July 2018 - August 2019

    • Balancing multiple projects at various stages of development, managing time efficiently to meet project deadlines and budget constraints

    • Effectively communicate with other team members to ensure smooth project execution

    • Taking the initiative to troubleshoot problems and offer solutions

    • Worked on various projects and campaigns for local and international clients such as Unicef, British Council, UNDP, Oxfam

  • Lead Motion Designer at Xdynamix Media Communications
    Islamabad, Pakistan
    May 2016 - June 2018

    • Worked with the creative team to develop concepts and storyboards that meet the project’s objectives and requirements

    • Collaborated with the director, producer, and other team members to best support larger media goals

    • Worked on a variety of projects with clients such as Telenor, Huawei, Mobilink Jazz, and Ufone

  • Motion Designer at Xdynamix Media Communications
    Islamabad, Pakistan
    May 2015 - April 2016

    • Creating 2D/3D motion graphics for a variety of projects, including but not limited to commercials, music videos, explainer videos, product demos, corporate presentations, and marketing materials

  • 3D Artist at Time & Space Media
    Lahore, Pakistan
    November 2014 - April 2015

    • Creating and rendering props animations

    • Compositing and editing sequences to create the final product