My focus is to specialise in Real-Time VFX and willing to learn as much as I can during the process. I am a driven individual always looking for ways to become a better artist.
• Oversaw the visual direction, quality standards, and performance budgets for all in-game effects
• Worked with engineers to identify issues in workflow, and propose editor improvements by giving feedback and proposing new solutions
• Helped to improve destruction pipeline with engineers and tech designers
• Mentored an intern which involved onboarding and providing clear goals and expectations, as well as providing regular feedback
• Collaborated with directors to gather feedback and help bring the project’s vision to life
• Developed and implemented effects that elevated gameplay impact and atmosphere
• Explored visual development and prototyping of new effects to define tone and style
• Optimised effects performance through profiling and debugging
• Worked closely with the leads to establish quality levels
• Created texture atlas for in-game effects using Photoshop, After Effects, Houdini and Substance Designer
• Working closely with designers, animators, gameplay programmers, and sound designers to collaborate and iterate on features and assets
• VFX Artist on Ravenbound and the sole VFX Artist on The Angler project as well as for the live service content
• Balancing multiple projects at various stages of development, managing time efficiently to meet project deadlines and budget constraints
• Effectively communicate with other team members to ensure smooth project execution
• Taking the initiative to troubleshoot problems and offer solutions
• Worked on various projects and campaigns for local and international clients such as Unicef, British Council, UNDP, Oxfam
• Worked with the creative team to develop concepts and storyboards that meet the project’s objectives and requirements
• Collaborated with the director, producer, and other team members to best support larger media goals
• Worked on a variety of projects with clients such as Telenor, Huawei, Mobilink Jazz, and Ufone
• Creating 2D/3D motion graphics for a variety of projects, including but not limited to commercials, music videos, explainer videos, product demos, corporate presentations, and marketing materials
• Creating and rendering props animations
• Compositing and editing sequences to create the final product